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Clash of Clans Cloud Problem – COC


Clash of Clans Cloud Problem – COC

Last year this time, we had some very big problems with people having to wait in clouds for a very long time – I think most of us expected this year to have something similar, but it looks like it has gotten a lot worse.

Last years’ clouding issue was primarily based on the 1 Gem Boost for troop building we got, but this year the new Clan Games have been boosting activity even more.

There was a silver lining in the beginning that it was just the first Clan Games that started on December 19th made it worst and it would get better – but the reality was the whole difference and it got worse day after day.

Clouding Problems – The Reason

Clouding has been an issue the whole year, but actually only those being in the highest Leagues faced that problem – but why is clouding even a problem?

Every time you attack, some of your shield time is deducted until your base gets available to get attacked by somebody else.

Normally, casual clashers make their few attacks and roundabout get attacked as often as they attack themselves so this whole system works from a global perspective.

When a player is very active, he can get in 2-3 attacks until the shield is gone and then get some extra attacks in during the active Guard – then he gets attacked one time. Doing the math here, you can see that making 4-5 attacks for one defense will lead to the problem that there are not enough bases open to get attacked and we have to wait in the clouds (the Clash of Clans’ version of the queue) until there’s a base open.

Supercell, however, can help making clouds less by adding extra bases (inactive bases) and also making the matching softer in terms of Town Hall matching and Trophy Range – easily spoken you will see more dead bases and also often times lower and higher Town Hall bases, sometimes with a trophy count that is also 500-900 different from yours.

Now, this will cover it a little bit for lower leagues, but you can imagine yourself that dead bases in Titan League & Legend League are extremely rare and therefore this doesn’t work for the higher Leagues.

How To Deal With Cloud Problems?

Looking at the reason above (one defense versus 4-5 attacks & not many dead bases in high Leagues), you can see that this will, unlikely last year when the 1 Gem Boost for training ended, not get better because the reason is Clan Games and it’s not supposed to end.

For yourself, you can expect that clouding will remain in its current state for a couple more time (at least January), because there is no easy fix for it.

If it’s extremely bad for you – I know some people in Legend League wait hours without finding a match – you should consider dropping trophies to Champions League or maybe even lower. I’m in Titan II right now and have waiting times of 2-10 minutes.

In an official tweet, Supercell tells us that we should wait a little longer until hitting the Next-button:

This is a trick that works, I’ve been covering it a while ago in another post I wrote that you can check out here:

However, the real problem as described above will not be anything that will change overnight except Clan Games are not happening right now.

I think – and that’s a thing that will make a lot of people in Legend League happy in the long run – that Supercell will now address the clouding issue with high priority in January and might even bring some changes that will help. The easiest solution will be reducing Guard timer or adjusting the number of hours deducted from the Shield when attacking to balance attacks and defenses out a little bit more.

So, bottom line dropping trophies to Champions League is right now the only thing you can do to get cloud times that are “ok” to accept.

Please share your thoughts in the comments below 🙂

Clash of Clans Cloud Problem – COC

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